Mike Johnson, sound designer at Sony Computer Entertainment America, presented a talk at this year's GDC (Game Developers Conference) 23-27 March 2009 in San Francisco entitled Next Generation Sound Design. In his talk, Johnson detailed some ways in which game audio designers can develop more intriguing and compelling sound effects for games. One of the tools he highlighted was Kyma, which he described as his "Go To" tool for vocal processing and great surround ambience designs. In the real world examples segment, he showcased granular synthesis and cross synthesis sounds in Kyma for the audience. Discussion(Eyewitness reports, descriptions, discussion):