k y m a • t w e a k y — the kyma collective ||
view the current website
||
February 2015 Archive
/
WebHome
/
WebHome
/
KymaInPrint
/ Connect.P20040619JeanLewis
Edit
|
Attach
|
Ref'd By
|
Printable
|
More
|
Advanced Search
|
Help
Search
Connect Section
Calendar
New Releases
Publications
Kyma in Schools
Home
Topics
More...
All Sections
Products
Order
Company
Community
Share
Learn
Login
/
Register
Change password
Forgot password?
%SESSION_IF_AUTHENTICATED%
Site Map
%SESSION_ENDIF%
Symbolic Sound
Home
Kyma Forum
Eighth Nerve
TWiki Links
%SESSION_IF_AUTHENTICATED%
TWiki Shorthand
TWiki Formatting FAQ
What is TWiki?
%SESSION_ENDIF%
twiki.org
Making the Game: Audio/Sound FX Production
19 Jun 2004
By:
SimonAmarasingham
Digital Media Developer
http://www.digitalgamedeveloper.com/articles/viewarticle.jsp?id=26073
Vincent Stefanelli, Kemal Amarasingham, and
SimonAmarasingham
, co-founders of dsonic (
http://www.dsonic.com
), were recently interviewed in the Digital Media Developer newsletter. Stefanelli describes games as the leading edge for both music composition and sound design and, when asked about what gear they use, he responds, "We have an arsenal of hardware and software tools, but our favorites are Gigastudio, Logic Audio and Kyma, the latter being an especially great sound design tool."
Discussion
(Descriptions, reviews, discussion)
:
Current Rev: r1.2 - 23 Jun 2004 - 20:58 GMT -
JeanLewis
, Revision History:
Diffs
| r1.2 |
>
|
r1.1
© 2003-2014 by the contributing authors. / You are
TWikiGuest